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Posted on 03 September 2008 at 22:06:17 Modified on 03 September 2008 at 22:13:10Hmm so crafting changes are coming .. there was a quick run down on how the system works --
Heres a clip from the news post!
You activate the system by using (right-clicking) a Crafting Station in the game.
The Crafting Window appears showing the Main Menu.
Like before, it has an input slot for you to place a recipe or an item in.
There is a new type of item, called an Equipment Module, which represents a "loose" loot module removed from an item.
Once a recipe, item, or module is placed in the input slot, appropriate menu items awaken and can be selected
The menu items are:
Fabrication: used for paint recipes and recipes for consumable items
Salvage: used to destroy enhanced equipment to receive Mimeogel
Extraction: remove a module from the item without destroying it
Upgrade: upgrade a module to a higher strength
Integration: insert a loose module into a piece of equipment
Each submenu displays appropriate costs and requirements
These highlight red if the requirement is not met
Note that modules have special restrictions and attempting to violate those causes red highlights:
An item may only have 1 module of a type on it
E.g. only one "Body Bonus" is allowed on one item
Modules can only be inserted into the same type of equipment they came from
E.g. you cannot extract a module from armor and integrate it into a weapon or tool
Each submenu has one or more buttons to perform the desired action using the target item(s)
Once clicked, the costs are deducted and the new or modified item(s) are displayed along with a "Take All" button
You MUST take any pending outputs into your inventory before doing any further crafting
There is no longer a 12-slot crafting output buffer
There are no longer any skill requirements for Crafting
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