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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Dark Elf Shaman Dark Elf Shaman
CP: 2 Dmg: 5 - 20 Morale: 55
AR: 23 Range: 1 S / A: 1
DR: 24 Stamina: 75 Att / s: 0.75
HP: 400 Speed: 7
Special: Spirit Communion - Units in target radius (15m) gain 35-65 hit points per Shaman. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Summoners Dark Elf Summoners
CP: 6 Dmg: 45 - 75 Morale: 45
AR: 28 Range: 35 S / A: 1
DR: 24 Stamina: 120 Att / s: 0.5
HP: 550 Speed: 7
Special: Summon - Each troop summons a Daemon or Minor Daemon which remains for up to 120 seconds. Cooldown: 300 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Swordsmen Dark Elf Swordsmen
CP: 2 Dmg: 15 - 25 Morale: 60
AR: 26 Range: 1 S / A: 1
DR: 27 Stamina: 165 Att / s: 0.5
HP: 400 Speed: 7
Special: Dark Covenant - Dark Elf Swordsmen gain +50% AR and +50% speed for 30 seconds and heal 125-200 hitpoints. Cooldown: 90 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Death Bringer Death Bringer
CP: 25 Dmg: 35 - 100 Morale: 75
AR: 25 Range: 65 S / A: 4
DR: 31 Stamina: 100 Att / s: 0.5
HP: 5000 Speed: 9
Special: Plague Shot - Enemy units in target radius (15m) suffer -50% to attack and movement speed for 20 seconds. Cooldown: 30 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Diabolist Diabolist
CP: 3 Dmg: 15 - 20 Morale: 75
AR: 22 Range: 35 S / A: 1
DR: 20 Stamina: 100 Att / s: 0.75
HP: 750 Speed: 7
Special: Balefire - Units in target radius (15m) suffer 18-27 damage per Diabolist. Cooldown: 90 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Doba Malkin Doba Malkin
CP: 20 Dmg: 60 - 80 Morale: 80
AR: 33 Range: 60 S / A: 2
DR: 26 Stamina: 110 Att / s: 1
HP: 4000 Speed: 12
Special: Heroic Aura - Increases ranged units range by 15%. Stun Shot - Next successful attack stuns target for 5 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Dragon Slayers Dragon Slayers
CP: 15 Dmg: 75 - 110 Morale: 65
AR: 19 Range: 90 S / A: 3
DR: 25 Stamina: 190 Att / s: 0.25
HP: 2500 Speed: 5
Special: Dragon Slaying (passive) - Unit attacks with a +300% AR, +100% DR, and does an additional +125% damage vs. flying troops.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Drake Drake
CP: 3 Dmg: 18 - 26 Morale: 85
AR: 24 Range: 15 S / A: 3
DR: 25 Stamina: 115 Att / s: 0.25
HP: 700 Speed: 12
Special: (passive) Drakes have +50% AR, +50% DR, and +100% damage against special units.

Equipment 

Weapon: Charm
Armor: Ward

Dwarven Axemen Dwarven Axemen
CP: 1 Dmg: 5 - 16 Morale: 70
AR: 23 Range: 1 S / A: 1
DR: 23 Stamina: 175 Att / s: 0.5
HP: 325 Speed: 7
Special: Hardiness (passive) - +25% AR and +65% DR against ranged attackers.

Equipment 

Weapon: Axes
Armor: Chainmail

Dwarven Baloonists Dwarven Baloonists
CP: 6 Dmg: 45 - 65 Morale: 65
AR: 28 Range: 45 S / A: 1
DR: 30 Stamina: 105 Att / s: 0.5
HP: 1000 Speed: 8
Special: Gas bomb - Nearby units (25m) suffer -25% movement speed and -50% attack speed for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Guns
Armor: Leather

Dwarven Bombardiers Dwarven Bombardiers
CP: 2 Dmg: 35 - 65 Morale: 70
AR: 23 Range: 85 S / A: 1
DR: 25 Stamina: 90 Att / s: 0.25
HP: 425 Speed: 5
Special: Fire Powder - Attacks do an additional +75% damage for 15 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Leather

Dwarven Crossbowmen Dwarven Crossbowmen
CP: 2 Dmg: 35 - 55 Morale: 65
AR: 22 Range: 50 S / A: 2
DR: 24 Stamina: 110 Att / s: 0.25
HP: 425 Speed: 5
Special: Dwarven Chant - Friendly units in target radius (35m) gain +2 morale and heal 35-45 hitpoints per Crossbowman. Cooldown: 120 seconds.

Equipment 

Weapon: Crossbows
Armor: Chainmail

Dwarven Flamethrowers Dwarven Flamethrowers
CP: 2 Dmg: 25 - 35 Morale: 70
AR: 21 Range: 15 S / A: 2
DR: 26 Stamina: 135 Att / s: 0.25
HP: 425 Speed: 6
Special: Inferno Burst - +50% AR,+400% damage for 5 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon
Armor: Leather

Dwarven Hand Canoneers Dwarven Hand Canoneers
CP: 2 Dmg: 30 - 50 Morale: 65
AR: 23 Range: 45 S / A: 1
DR: 26 Stamina: 130 Att / s: 0.25
HP: 375 Speed: 7
Special: Frag Rounds - Units in target radius (10m) suffer -3% movement speed and -2% attack speed per Canoneer for 20 seconds. Cooldown: 30 seconds.

Equipment 

Weapon: Guns
Armor: Leather

Dwarven Hunters Dwarven Hunters
CP: 2 Dmg: 15 - 25 Morale: 65
AR: 24 Range: 65 S / A: 1
DR: 25 Stamina: 110 Att / s: 0.5
HP: 425 Speed: 6
Special: Beast Hunter (passive) - Unit gains +100% AR and do +80% damage against mounted units.

Equipment 

Weapon: Guns
Armor: Chainmail

Dwarven Mechanist Dwarven Mechanist
CP: 2 Dmg: 20 - 30 Morale: 75
AR: 22 Range: 15 S / A: 1
DR: 27 Stamina: 135 Att / s: 0.5
HP: 450 Speed: 6
Special: Field Repairs - Heal a nearby machines for 130-200 hit points per Mechanist. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Leather

Dwarven Munitions Experts Dwarven Munitions Experts
CP: 2 Dmg: 15 - 32 Morale: 90
AR: 23 Range: 1 S / A: 1
DR: 27 Stamina: 175 Att / s: 0.5
HP: 475 Speed: 7
Special: Detonate - Unit uses explosive charges which cause 75-150 damage per Dwarf to nearby structures and machines (25m). Cooldown: 50 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Dwarven Rocketeers Dwarven Rocketeers
CP: 2 Dmg: 25 - 30 Morale: 70
AR: 29 Range: 1 S / A: 1
DR: 26 Stamina: 150 Att / s: 0.5
HP: 475 Speed: 6
Special: Launch - Dwarves fly up to 100 meters away with a small chance of a mid-flight explosion. Cooldown: 60 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Dwarven Zeppelin Dwarven Zeppelin
CP: 13 Dmg: 30 - 50 Morale: 75
AR: 24 Range: 60 S / A: 8
DR: 30 Stamina: 190 Att / s: 0.25
HP: 3250 Speed: 9
Special: Motherlode - Nearby units (30m) suffer 80-175 damage. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Eagle Riders Eagle Riders
CP: 6 Dmg: 35 - 55 Morale: 55
AR: 38 Range: 55 S / A: 1
DR: 26 Stamina: 90 Att / s: 0.5
HP: 850 Speed: 13
Special: Eagle's Cry - Nearby friendly units (30m) gain 5% AR and +10 morale per Eagle Rider for 30 seconds. Cooldown: 180 seconds.

Equipment 

Weapon: Bows
Armor: Cloth

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