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Sleeper Missiles!
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DaOpa
Expert
Joined:
20 October 2007
Last Visit: 01 July 2024
Location:
-N/A-
Posts:274
Status:
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Posted on 12 February 2009 at 21:33:10
Sleeper MissilesMmhmmm .. looks like the new npc sleepers are going to be dropping there own verisons of missiles ...
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DaOpa
Expert
Joined:
20 October 2007
Last Visit: 01 July 2024
Location:
-N/A-
Posts:274
Status:
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Posted on 15 March 2009 at 18:48:15
Sleeper Missile Damage Update!
Heres the current Missile stat pages for sleepers missiles...
Sleeper Frigs use this:
Sleeper Cruisers use this:
Sleeper Battleships use this:
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ctx1769
Novice
Joined:
20 August 2009
Last Visit: 03 October 2009
Location:
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Posts:6
Status:
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Posted on 20 August 2009 at 10:22:44
sleeper heavy missiles :) yes plz
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DaOpa
Expert
Joined:
20 October 2007
Last Visit: 01 July 2024
Location:
-N/A-
Posts:274
Status:
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Posted on 05 December 2009 at 04:27:46
Not Verified Sleeper intel. Sleepers are omni tanked, exactly same to all damage types.
Sleepers do Therm/EM with their Beam (unknown ratios, presumed 50/50).
Sleepers do Kin/Exp with their missile (ie, one warhead = two damage types), and it's confirmed.
Sleepers have 40km webs. On everything.
Sleepers tend to insta-target drones and pop them. Especially frigates love to do this.
Sleepers can be jammed by ECM. All flavors of racial ECM work, and they work better than multispecs.
Sleepers can be nossed for cap. This may reduce their rep chance.
Sleeper BS can neutralize cap from 65-75 km away
Sleepers will spawn massive reinforcement waves at the sight of a capital ship, they spawn 6 battleships for every capital that you bring in.
Sleeper missiles do 5,400 damage to capital ships, but have a large explosion radius (so you can sig tank them)
Sleeper sentries will auto aggro on anything within 150km but can hit further if attacked. They also appear to be immune to ECM.
Sleeper ships seem to stick close to the sentries and might be snipable from 150+km
Sleeper sentries have 15 sec rof
Sleeper NOS range is 40km
Dropping all your drones will distract sleepers from pointing you allowing you to possibly warp out.
Killing last frigate in wave might trigger spawn in plex, so leave one frigate alive.
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