Logo Logo right
      date time 
topleft icon Tabula Rasa topright icon
Main

TR News
Latest News
FanSite News
Server News

Articles
Guides & Game Intel
Events

Chat
IRC Chat

Databases
Abilities & Skills
Armor
Boss NPCs
Crafting & Comps
Enemies
Logos Locations
Missions
NPCs
Weapons

Images
Concept Art
Maps
Screenshots

Forums
Index
General
Guides & Info
Soldier Branch
Specialist Branch
Open Chat

Links
Directory
Clans
FanSites
Other Forums


tabula rasa fansite news RSS Feed
topleft icon Game Portals topright icon
bullet icon Full List
bullet icon Age Of Conan
bullet icon Ashen Empires
bullet icon Eve-online
bullet icon Guild Wars
bullet icon Saga
bullet icon Star Wars Galaxies
bullet icon Tabula Rasa
bullet icon World of Warcraft
topleft icon Personal topright icon
bullet icon Login
bullet icon Sign up
topleft icon
Search Minimize
topright icon
topleft icon
Web counters Minimize
topright icon
HitsVisitors
Today77,89276,951
Yesterday62,19761,325
Top Day408,895
(06/02/22)
255,979
(11/03/13)
Total394,637,445322,443,044
topleft icon Forum - Forum topright icon
Forum
  > DaOpa's Tabula Rasa Forum
    > General Disussion
      > Crafting Changes - Coming soon
Last Visit:01 July 2005 at 01:00:00Login | Top 10 Posters
 
topleft icon Crafting Changes - Coming soon topright icon
1 Author Message

feeling icon
DaOpa
Expert Expert

Joined:
20 October 2007

Last Visit:
01 July 2024
Location:
-N/A- -N/A-
Posts:274
Status:DaOpa - Offline
Posted on 03 September 2008 at 22:06:17 
Modified on 03 September 2008 at 22:13:10

Hmm so crafting changes are coming .. there was a quick run down on how the system works --

Heres a clip from the news post!

  • You activate the system by using (right-clicking) a Crafting Station in the
    game.
  • The Crafting Window appears showing the Main Menu.
  • Like before, it has an input slot for you to place a recipe or an item
    in.
  • There is a new type of item, called an Equipment Module, which represents a
    "loose" loot module removed from an item.
  • Once a recipe, item, or module is placed in the input slot, appropriate menu
    items awaken and can be selected
  • The menu items are:

    1. Fabrication: used for paint recipes and recipes for consumable items
    2. Salvage: used to destroy enhanced equipment to receive Mimeogel
    3. Extraction: remove a module from the item without destroying it
    4. Upgrade: upgrade a module to a higher strength
    5. Integration: insert a loose module into a piece of equipment

  • Each submenu displays appropriate costs and requirements

    1. These highlight red if the requirement is not met
    2. Note that modules have special restrictions and attempting to violate those
      causes red highlights:

      1. An item may only have 1 module of a type on it

    3. E.g. only one "Body Bonus" is allowed on one item

  • Modules can only be inserted into the same type of equipment they came from

    1. E.g. you cannot extract a module from armor and integrate it into a weapon
      or tool

  • Each submenu has one or more buttons to perform the desired action using the
    target item(s)
  • Once clicked, the costs are deducted and the new or modified item(s) are
    displayed along with a "Take All" button
  • You MUST take any pending outputs into your inventory before doing any
    further crafting
  • There is no longer a 12-slot crafting output buffer
  • There are no longer any skill requirements for Crafting


  • Go Top
    Profile - DaOpa
     
     

    topleft icon Advertisement topright icon
    topleft icon
    Online Minimize
    topright icon
    Staff Staff | Members | Guests | Male | Female
    topleft icon
    Accounts Minimize
    topright icon
    Members : 3891
    -Active : -Active :3742
    -Non active : -Non active :119


    Random User
    nikodgreek
     
    topleft icon topright icon
     © Ellatha.com 2002-2024 - Contact Site Owner - Ellatha@Hotmail.com
    Terms of Service  - Privacy Notice  - Copyright Notice