Ellatha.com Logo Logo right
News Articles Calendar Forum Websites Downloads Pictures Polls
      date time 
topleft icon Menu topright icon
bullet icon Main page
bullet icon News
bullet icon Articles
bullet icon Downloads
bullet icon Pictures
bullet icon Calendar
bullet icon Tags
topleft icon Portals topright icon
bullet icon Greek
bullet icon Gaming
bullet icon Business
bullet icon Online Stores
bullet icon Webmasters
topleft icon Community topright icon
bullet icon Guestbook
bullet icon Forum
bullet icon Events
bullet icon Polls
bullet icon Websites
topleft icon Personal topright icon
bullet icon Login
bullet icon Sign up
topleft icon
Search Minimize
topright icon
topleft icon
Web counters Minimize
topright icon
HitsVisitors
Today37,09336,966
Yesterday62,19761,325
Top Day408,895
(06/02/22)
255,979
(11/03/13)
Total394,596,646322,403,059
topleft icon Troop Stats topright icon
Posted on 15 September 2008 at 14:44:03 by Magi. | Print Articles Send To Friend

Details on stats for troop cards

Troop Stats

Command Points (CP): How many CP are used per troop.

Attack Rating (AR): Determines the likelihood of each attack the troop makessuccessfully hitting its target.

Defense Rating (DR): Determines the likelihood of a troop successfully defendingagainst an attack. In battle, you will see DR(m) and DR(r) for defense against Melee andRanged attacks, respectively.

Hit Points (HP): The amount of life a troop has. More HP means a troop can takemore damage before either being wounded or dying.

Damage: The range of damage in hit points that a successful attack will inflict.

Range: The maximum distance at which a ranged unit is able to attack.

Stamina: Determines how long a troop can run or fight without slowing.

Speed: Determines the speed at which the troop moves.

Morale: Determines the likelihood of a troop fleeing battle, beyond a commander’scontrol (See Morale).

Strikes per Attack (S/A): Number of targets potentially affected by each attack thetroop makes.

Attacks per Second (Att/S): Describes the frequency of attack for the troop.

Resurrection cost (Res): The amount of god favor you would spend to resurrectthe unit from your graveyard when it is dead.

AR vs. DR

In combat, a successful attack against an enemy unit is determined by AR and DRvalues. The attacker’s AR value will be added to a random number between 1 and 50.The defender’s DR value will also be aded to a random number between 1 and 50. If theattacker’s total is higher than the defender’s total, the attack is successful.Also, all attacks that receive a random number of 46 or greater will automatically succeedin their attack, even if the defender’s number is greater. In this way, even comparativelyweak units have a 10% chance of successfully dealing damage.

Morale

Morale can have an enormous effect on a battle’s outcome. When units are flanked(surrounded by enemy units), when they have sustained high amounts of damage orwhen they are alone without allies nearby them, there is an ever-increasing chance thatthey will flee from battle, regardless of orders. When the pink morale bar on the unitbanner is depleted, the unit will flee.

Back
topleft icon Comments topright icon
1 Comment
Posted on 08 February 2009 at 06:03:10 by Magi.  0/5

test
 
topleft icon Advertisement topright icon
topleft icon
Online Minimize
topright icon
Staff Staff | Members | Guests | Male | Female
topleft icon
Accounts Minimize
topright icon
Members : 3891
-Active : -Active :3742
-Non active : -Non active :119


Random User
grimsoul
 
topleft icon topright icon
 © Ellatha.com 2002-2024 - Terms of Service  - Privacy Notice  - Copyright Notice