|
|
Web counters |
|
|
|
|
| Hits | Visitors |
Today | 11,584 | 11,060 |
Yesterday | 47,433 | 46,580 |
Top Day | 408,895 (06/02/22) | 255,979 (11/03/13) |
Total | 397,686,631 | 325,427,421 |
|
|
|
|
|
| |
|
|
Latest Fallout 76 Perk Card Updates |
|
|
|
|
Site NewsPosted on 12 October 2018 at 23:27:35 by DaOpa. |
Check out the latest information for perk cards from Fallout 76. We have search through hours of footage to bring together all the information on the various perk cards. This isn't the completed perk card deck but shows a good portion of cards to get a feel for how the special system works. The information is sourced from one of our partner blog websites. This will be updated as more perks are discovered thru the betas. S.P.E.C.I.A.L- Perk Card lists Table of Contents
- SPECIAL - Perk Card lists
Strength Perk Card List
- Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Traveling Pharmacy
- Rank 1 - Weights of all Chems (including Stimpacks) are reduced by 30%
- Rank 2 - Weights of all Chems (including Stimpacks) are reduced by 60%
- Rank 3 - Weights of all Chems (including Stimpacks) are reduced by 90%
- Iron Fist
- Rank 1 - Your punching attacks now do +10% damage.
- Rank 2 - Your punching attacks now do +15% damage.
- Rank 3 - Your punching attacks now do +20% damage.
- Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Pack Rat
- Rank 1 - The weight of all junk items is reduced by 25%.
- Rank 2 - The weight of all junk items is reduced by 50%.
- Rank 3 - The weight of all junk items is reduced by 75%.
- Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Basher
- Rank 1 - Gun bashing does +25% damage with a 5% chance to cripple your opponent.
- Rank 2 - Gun bashing does +50% damage with a 10% chance to cripple your opponent.
- Sturdy Frame
- Rank 1 - Armor weighs 25% less than normal.
- Rank 2 - Armor weighs 50% less then normal.
- Barbarian
- Rank 1 - Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
- Rank 2 - Every point of Strength adds +3 Damage Resist (max 50). (No Power Armor)
- Rank 3 - Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)
- Martial Artist
- Rank 1 - Your melee weapons weigh 20% less, and you can swing them 10% faster.
- Rank 2 - Your melee weapons weigh 40% less, and you can swing them 20% faster.
- Rank 3 - Your melee weapons weigh 60% less, and you can swing them 30% faster.
- Scattershot
- Rank 1 - Shotguns now weigh 30% less and you reload them 10% faster.
- Rank 2 - Shotguns now weigh 60% less and you reload them 20% faster.
- Rank 3 - Shotguns now weigh 90% less and you reload them 30% faster.
- Expert Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Blocker
- Rank 1 - Take 15% less damage from your opponents' melee attacks.
- Rank 2 - Take 30% less damage from your opponents' melee attacks.
- Rank 3 - Take 45% less damage from your opponents' melee attacks.
- Bandolier
- Rank 1 - Ballistic weapon ammo weighs 45% less.
- Rank 2 - Ballistic weapon ammo weighs 90% less.
- Expert Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Expert Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Strong Back
- Rank 1 - Gain +10 to carry weight.
- Rank 2 - Gain +20 to carry weight.
- Rank 3 - Gain +30 to carry weight.
- Rank 4 - Gain +40 to carry weight.
- Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Ordnance Express
- Rank 1 - Explosives weigh 30% less.
- Rank 2 - Explosives weigh 60% less.
- Rank 3 - Explosives weigh 90% less.
- Full Charge
- Rank 1 - Sprinting in Power Armor consumes 30% less Fusion Core energy.
- Rank 2 - Sprinting in Power Armor consumes 60% less Fusion Core energy.
- Incisor
- Rank 1 - Your melee weapons ignore 25% of your targets armor.
- Rank 2 - Your melee weapons ignore 50% of your targets armor.
- Rank 3 - Your melee weapons ignore 75% of your targets armor.
- Bear Arms
- Rank 1 - Heavy Guns weigh 30% less.
- Rank 2 - Heavy Guns weigh 60% less.
- Rank 3 - Heavy Guns weigh 90% less.
- Lock and Load
- Rank 1 - Heavy guns reload 10% faster.
- Rank 2 - Heavy guns reload 20% faster.
- Rank 3 - Heavy guns reload 30% faster.
- Bullet Shield
- Rank 1 - Gain 20 damage resistance while firing a heavy gun.
- Rank 2 - Gain 40 damage resistance while firing a heavy gun.
- Rank 3 - Gain 60 damage resistance while firing a heavy gun.
- Expert Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Pain Train
- Rank 1 - Damage and stagger enemies by sprinting into them with Power Armor.
- Rank 2 - Deal more damage by sprinting into enemies with Power Armor.
- Rank 3 - Deal even more damage by sprinting into enemies with Power Armor.
- Master Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Master Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Master Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Master Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Batteries Included
- Rank 1 - Energy weapon ammo weighs 30% less.
- Rank 2 - Energy weapon ammo weighs 60% less.
- Rank 3 - Energy weapon ammo weighs 90% less.
Thru-Hiker - This is now a Agility Perk
Rank 1 - Food and drink weights are reduced by 30%.
Rank 2 - Food and drink weights are reduced by 60%.
Rank 3 - Food and drink weights are reduced by 90%.
Perception Perk Card List
- Concentrated Fire
- Rank 1 - V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
- Rank 2 - V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot
- Rank 3 - V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot
- Butcher's Bounty
- Rank 1 - 40% chance to find an extra meat when you "Search" an animal corpse.
- Rank 2 - 60% chance to find an extra meat when you "Search" an animal corpse.
- Rank 3 - 80% chance to find an extra meat when you "Search" an animal corpse.
- Green Thumb
- Rank 1 - Reap twice as much when harvesting flora.
Rank 1 - You have a 25% chance to reap twice as much when harvesting flora.
Rank 2 - You have a 50% chance to reap twice as much when harvesting flora.
Rank 3 - You have a 75% chance to reap twice as much when harvesting flora.
- Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Crack Shot
- Rank 1 - All pistols now have 10% more range and more accuracy when sighted.
- Rank 2 - All pistols now have 20% more range and more accuracy when sighted.
- Rank 3 - All pistols now have 30% more range and more accuracy when sighted.
- Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Skeet Shooter
- Rank 1 - Your shotguns have improved accuracy and spread.
- Rank 2 - Your shotguns have even better accuracy and spread.
- Rank 3 - Your shotguns have excellent accuracy and spread.
- Pannapictagraphist
- Rank 1 - You hear directional audio when in range of a Magazine.
- Exterminator
- Rank 1 - Your attacks ignore 25% armor of any insect.
- Rank 2 - Your attacks ignore 50% armor of any insect.
- Rank 3 - Your attacks ignore 75% armor of any insect.
- Commando
- Rank 1 - Basic combat training means automatic rifles do +10% damage.
- Rank 2 - Basic combat training means automatic rifles do +15% damage.
- Rank 3 - Basic combat training means automatic rifles do +20% damage.
- Percepti-Bobble
- Rank 1 - You hear directional audio when in range of a Bobblehead.
- Ground Pounder
- Rank 1 - Automatic rifles reload 10% faster and have excellent hip fire accuracy.
- Rank 2 - Automatic rifles reload 20% faster and have excellent hip fire accuracy.
- Rank 3 - Automatic rifles reload 30% faster and have excellent hip fire accuracy.
- Expert Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Expert Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Fortune Finder
- Rank 1 - You hear directional audio when in range of a Caps Stash.
- Night Person
- Rank 1 - Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 2 - Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 3 - Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Expert Commando
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Rank 2 - Rigorous combat training means automatic rifles do +15% damage.
- Rank 3 - Rigorous combat training means automatic rifles do +20% damage.
- Awareness
- Rank 1 - You can view a target's specific damage resistances in V.A.T.S.
- Sniper
- Rank 1 - Gain improved control and hold your breath 25% longer while aiming scopes.
- Rank 2 - Gain improved control and hold your breath 50% longer while aiming scopes.
- Rank 3 - Gain improved control and hold your breath 75% longer while aiming scopes.
- Refractor
- Rank 1 - Gain +10 Energy Resistance.
- Rank 2 - Gain +20 Energy Resistance.
- Rank 3 - Gain +30 Energy Resistance.
- Rank 4 - Gain +40 Energy Resistance.
- Glow Sight
- Rank 1 - Deal +20% damage to Glowing Enemies.
- Rank 2 - Deal +40% damage to Glowing Enemies.
- Rank 3 - Deal +60% damage to Glowing Enemies.
- Grenadier
- Rank 1 - Your explosives detonate with a 50% larger radius.
- Rank 2 - Your explosives detonate with twice the radius.
- Fire In The Hole
- Rank 1 - See a throwing arc when tossing thrown weapons, and they fly 15% further.
- Rank 2 - See a throwing arc when tossing thrown weapons, and they fly 30% further.
- Rank 3 - See a throwing arc when tossing thrown weapons, and they fly 50% further.
- Master Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Master Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Master Commando
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Rank 2 - Rigorous combat training means automatic rifles do +15% damage.
- Rank 3 - Rigorous combat training means automatic rifles do +20% damage.
- Night Eyes
- Rank 1 - Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
- Long Shot
- Rank 1 - Your rifles have 10% more range and more accuracy when sighted.
- Rank 2 - Your rifles have 20% more range and even more accuracy when sighted.
- Rank 3 - Your rifles have 30% more range and excellent accuracy when sighted.
- Locksmith
- Rank 1 - You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required).
- Rank 2 - You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required).
- Rank 3 - You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required).
- Tank Killer
- Rank 1 - Your rifles ignore 12% armor and have a 3% chance to stagger.
- Rank 2 - Your rifles ignore 24% armor and have a 6% chance to stagger.
- Rank 3 - Your rifles ignore 36% armor and have a 9% chance to stagger.
Endurance Perk Card List
- Aquaboy - Aquagirl
- Rank 1 - You no longer take Rad damage from swimming and can breathe underwater.
- Lead Belly
- Rank 1 - You take 30% less radiation from eating or drinking.
- Rank 2 - You take 60% less radiation from eating or drinking.
- Rank 3 - You take no radiation from eating or drinking.
- Dromedary
- Rank 1 - All drinks quench thirst by an additional 25%.
- Rank 2 - All drinks quench thirst by an additional 50%.
- Rank 3 - All drinks quench thirst by an additional 75%.
- Iron Stomach
- Rank 1 - Your chance to catch a disease from food is reduced by 30%.
- Rank 2 - Your chance to catch a disease from food is reduced by 60%.
- Rank 3 - Your chance to catch a disease from food is reduced by 90%.
- Slow Metabolizer
- Rank 1 - All food satisfies hunger by and additional 25%.
- Rank 2 - All food satisfies hunger by and additional 50%.
- Rank 3 - All food satisfies hunger by and additional 75%.
- Thirst Quencher
- Rank 1 - Drinking any liquid has a 30% reduced chance to cause Disease.
- Rank 2 - Drinking any liquid has a 60% reduced chance to cause Disease.
- Rank 3 - Drinking any liquid has a 90% reduced chance to cause Disease.
- Good Doggy
- Rank 1 - Eating dog food is now three times as beneficial.
- Natural Resistance
- Rank 1 - You are 30% less likely to catch a disease from the environment.
- Rank 2 - You are 60% less likely to catch a disease from the environment.
- Rank 3 - You are 90% less likely to catch a disease from the environment.
- Hydro Fix
- Rank 1 - Chems generate 50% less thirst.
- Rank 2 - Chems no longer generate thirst.
- Rejuvenated
- Rank 1 - You gain increased benefit from being Well Red or Well Hydrated.
- Rank 2 - You gain much increased benefit from being Well Red or Well Hydrated.
- Cola Nut
- Rank 1 - Nuka-Cola products are now twice as beneficial.
- Rank 2 - Nuka-Cola products are now three times as beneficial.
- Cannibal
- Rank 1 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
- Rank 2 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
- Rank 3 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
- Vaccinated
- Rank 1 - Chance of catching a disease from creatures is reduced by 30%.
- Rank 2 - Chance of catching a disease from creatures is reduced by 60%.
- Rank 3 - Chance of catching a disease from creatures is reduced by 90%.
- Munchy Resistance
- Rank 1 - Using chems induces 50% less hunger.
- Rank 2 - Chems now never induces hunger.
- Homebody
- Rank 1 - Gain gradual health regeneration while in your camp or workshop.
- Rank 2 - Gain improved health and limb regeneration while in your camp or workshop.
- Adamantium Skeleton
- Rank 1 - Your limb damage is now reduced by 30%.
- Rank 2 - Your limb damage is now reduced by 60%.
- Rank 3 - Your limb damage is completely eliminated.
- Solar Powered
- Rank 1 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 2 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 3 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Chem Fiend
- Rank 1 - Any chems you take last 30% longer.
- Rank 2 - Any chems you take last 60% longer.
- Rank 3 - Any chems you take last 100% longer.
- Fireproof
- Rank 1 - Immediately gain +20 Fire Resistance.
- Rank 2 - Immediately gain +40 Fire Resistance.
- Rank 3 - Immediately gain +60 Fire Resistance.
- Ironclad
- Rank 1 - Gain 10 Damage and Energy Resistance while not wearing Power Armor.
- Rank 2 - Gain 20 Damage and Energy Resistance while not wearing Power Armor.
- Rank 3 - Gain 30 Damage and Energy Resistance while not wearing Power Armor.
- Rank 4 - Gain 40 Damage and Energy Resistance while not wearing Power Armor.
- Rank 5 - Gain 50 Damage and Energy Resistance while not wearing Power Armor.
- Nocturnal Fortitude
- Rank 1 - Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
- Rank 2 - Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.
- Revenant
- Rank 1 - Gain a +25% damage bonus for 2 minutes when a player revives you.
- Rank 1 - Gain a +50% damage bonus for 2 minutes when a player revives you.
- Rad Resistant
- Rank 1 - +10 Radiation Resistance.
- Rank 2 - +20 Radiation Resistance.
- Rank 3 - +30 Radiation Resistance.
- Rank 4 - +40 Radiation Resistance.
- Radicool
- Rank 1 - The greater your Rads, the greater your Strength (max +5 STR)!
- All Night Long
- Rank 1 - You suffer 20% less from hunger and thirst.
- Rank 2 - You suffer 40% less from hunger and thirst.
- Rank 3 - You suffer 60% less from hunger and thirst.
- Chem Resistant
- Rank 1 - You're half as likely to get addicted when consuming Chems.
- Rank 2 - You gain complete immunity to chem addiction.
- Sun Kissed
- Rank 1 - Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 2 - Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Photosynthetic
- Rank 1 - Gain Health regen between the hours of 6 a.m. and 6 p.m.
- Rank 2 - Gain improved Health regen between the hours of 6 a.m. and 6 p.m.
- Professional Drinker
- Rank 3 - There's no chance you'll get addicted to alcohol.
- Lifegiver
- Rank 1 - Gain a total of +15 to your maximum Health.
- Rank 2 - Gain a total of +30 to your maximum Health.
- Rank 3 - Gain a total of +45 to your maximum Health.
Charisma Perk Card List
- Inspirational
- Rank 1 - When you are on a team, gain 5% more XP.
- Rank 2 - When you are on a team, gain 10% more XP.
- Rank 3 - When you are on a team, gain 15% more XP.
- Happy Camper
- Rank 1 - Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
- Rank 2 - Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
- Lone Wanderer
- Rank 1 - When adventuring alone, take 10% less damage and gain 10% AP regen.
- Rank 2 - When adventuring alone, take 15% less damage and gain 20% AP regen.
- Rank 3 - When adventuring alone, take 20% less damage and gain 30% AP regen.
- Bodyguards
- Rank 1 - Gain 6 Damage & Energy Resist (max 1 for each teammate, excluding you.
- Rank 2 - Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.
- Rank 3 - Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you.
- Rank 4 - Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
- Hard Bargain
- Rank 1 - Buying and selling prices at vendors are better.
- Rank 2 - Buying and selling prices at vendors are even better.
- Rank 3 - Buying and selling prices at vendors are now much better.
- E.M.T.
- Rank 1 - Players you revive come back with health regen for 15 seconds.
- Rank 1 - Players you revive come back with improved health regen for 30 seconds.
- Rank 1 - Players you revive come back with high health regen for 60 seconds.
- Bloodsucker
- Rank 1 - Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
- Rank 2 - Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
- Rank 3 - Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more
- Magnetic Personality
- Rank 1 - Give 1 Charisma for each teammate, excluding yourself.
- Rank 2 - Give 2 Charisma for each teammate, excluding yourself
- Field Surgeon
- Rank 1 - Stimpaks and RadAway will now work much more quickly.
- Happy-Go-Lucky
- Rank 1 - Your Luck is increased by 2 while under the influence of alcohol.
- Rank 2 - Your Luck is increased by 3 while under the influence of alcohol.
- Injector
- Rank 1 - Players you revive have +6 Action Point regen for 10 minutes.
- Rank 2 - Players you revive have +12 Action Point regen for 10 minutes.
- Rank 3 - Players you revive have +18 Action Point regen for 10 minutes.
- Team Medic
- Rank 1 - Your stimpaks now also heal nearby teammates for half the normal strength.
- Rank 2 - Your stimpaks now also heal nearby teammates for 75% of normal strength.
- Rank 3 - Your stimpaks now also heal nearby teammates for their full strength.
- Quack Surgeon
- Rank 1 - Revive other players with liquor!
- Party Girl - Party Boy
- Rank 1 - The effects of alcohol are doubled.
- Rank 2 - The effects of alcohol are tripled.
- Travel Agent
- Rank 1 - You pay 30% fewer Caps when Fast Traveling.
- Healing Hands
- Rank 1 - Players you revive are cured of all Rads.
- Animal Friend
- Rank 1 - Aim your gun at any Animal below your level for a 25% chance to pacify it.
- Rank 2 - Aim your gun at any Animal below your level for a 50% chance to pacify it.
- Rank 3 - Aim your gun at any Animal below your level for a 75% chance to pacify it.
- Overly Generous
- Rank 1 - Rads increase your chance to inflict 25 Rads with melee attacks!
- Rank 2 - Rads increase your chance to inflict 50 Rads with melee attacks!
- Anti-Epidemic
- Your disease cures have a 50% chance to cure a disease on nearby teammates.
- Your disease cures always cure a disease from nearby teammates too.
- Spiritual Healer
- Rank 1 - You regenerate health for 5 seconds after reviving another player.
- Rank 2 - You regenerate more health for 7 seconds after reviving another player.
- Rank 3 - You regenerate even more health for 10 seconds after reviving another player.
- Squad Maneuver
- Rank 1 - Run 10% faster when part of a team.
- Rank 2 - Run 20% faster when part of a team.
- Philanthropist
- Rank 1 - Restore some of your teams hunger and thirst when you eat or drink.
- Rank 2 - Restore more of your team's hunger and thirst when you eat or drink.
- Rank 3 - Restore much more of your team's hunger and thirst when you eat or drink.
- Suppressor
- Rank 1 - Reduce your target's damage output by 10% for 2 seconds after you attack.
- Rank 2 - Reduce your target's damage output by 20% for 2 seconds after you attack.
- Rank 3 - Reduce your target's damage output by 30% for 2 seconds after you attack.
- Strange In Numbers
- Rank 1 - Positive mutation effects are +25% stronger if teammates are mutated too.
- Tenderizer
- Rank 1 - Make your target receive 5% more damage for 5 seconds after you attack.
- Rank 2 - Make your target receive 6% more damage for 7 seconds after you attack.
- Rank 3 - Make your target receive 7% more damage for 10 seconds after you attack.
- Friendly Fire
- Rank 1 - Teammates hit by your flame weapons regen health briefly (no Molotov).
- Rank 2 - Teammates hit by your flame weapons regen more health briefly (no Molotov).
- Rank 3 - Teammates hit by your flame weapons regen even more health (no Molotov).
- Wasteland Whisperer
- Rank 1 - Aim your gun at a creature below your level for a 25% chance to pacify it.
- Rank 2 - Aim your gun at a creature below your level for a 50% chance to pacify it.
- Rank 3 - Aim your gun at a creature below your level for a 75% chance to pacify it.
- Outlaw
- Rank 1 - Your maximum Bounty timer is reduced by 20%.
- Rank 2 - Your maximum Bounty timer is reduced by 40%.
- Rank 3 - Your maximum Bounty timer is reduced by 60%.
Intelligence Perk Card List
- First Aid
- Rank 1 - Stimpack restore 15% more lost Health.
- Rank 2 - Stimpack restore 30% more lost Health.
- Rank 3 - Stimpack restore 45% more lost Health.
- Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Licensed Plumber
- Rank 1 - Your pipe weapons break 30% more slowly and are cheaper to repair.
- Rank 2 - Your pipe weapons break 60% more slowly and are cheaper to repair.
- Rank 3 - Your pipe weapons break 90% more slowly and are cheaper to repair.
- Pharmacist
- Rank 1 - RadAway removes 30% more radiation.
- Rank 2 - RadAway removes 60% more radiation.
- Rank 3 - RadAway removes twice as much radiation.
- Makeshift Warrior
- Rank 1 - Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
- Rank 2 - Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
- Rank 3 - Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
- Rank 4 - Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
- Rank 5 - Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
- Demolition Expert
- Rank 1 - Your explosives do +20% damage.
- Rank 2 - Your explosives do +40% damage.
- Rank 3 - Your explosives do +60% damage.
- Rank 4 - Your explosives do +80% damage.
- Rank 5 - Your explosives do +100% damage.
- Gunsmith
- Rank 1 - Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
- Rank 2 - Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
- Rank 3 - Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
- Rank 4 - Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
- Rank 5 - Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
- Scrapper
- Rank 1 - Obtain more components when you scrap weapons and armor.
- Contractor
- Rank 1 - Crafting workshop items now costs 25% fewer materials.
- Rank 2 - Crafting workshop items now costs 50% fewer materials.
- Science
- Rank 1 - You can now craft energy guns. (Plans required)
- Rank 2 - You can craft Rank 1 energy gun mods. (Plans required)
- Expert Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Fix It Good
- Rank 1 - You can repair armor and Power Armor to 130% of normal maximum condition.
- Rank 2 - You can repair armor and Power Armor to 160% of normal maximum condition.
- Rank 3 - You can repair armor and Power Armor to 200% of normal maximum condition.
- Science Expert
- Rank 1 - You can craft Rank 2 energy gun mods. (Plans required)
- Rank 2 - Crafting energy guns now costs fewer materials.
- Chemist
- Rank 1 - You get double the quantity when you craft chems!
- Stabilized
- Rank 1 - In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- Rank 2 - In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
- Rank 3 - In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
- Master Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Weapon Artisan
- Rank 1 - You can repair any weapon to 130% of normal maximum condition.
- Rank 2 - You can repair any weapon to 160% of normal maximum condition.
- Rank 3 - You can repair any weapon to 200% of normal maximum condition.
- Power Smith
- Rank 1 - You can now craft advanced Power Armor mods. (Plans required)
- Rank 2 - Crafting Power Armor now costs fewer materials.
- Rank 3 - Your crafted Power Armor now has improved durability.
- Science Master
- Rank 1 - You can craft Rank 3 energy gun mods. (Plans required)
- Rank 2 - Your crafted energy guns have improved durability.
- Power Patcher
- Rank 1 - Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Rank 2 - Your Power Armor breaks 40% more slowly and is cheaper to repair.
- Rank 3 - Your Power Armor breaks 60% more slowly and is cheaper to repair.
- Nerd Rage!
- Rank 1 - While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- Rank 2 - While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
- Rank 3 - While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
- Portable Power
- Rank 1 - All Power Armor parts and chassis weights are reduced by 25%.
- Rank 2 - All Power Armor parts and chassis weights are reduced by 50%.
- Rank 3 - All Power Armor parts and chassis weights are reduced by 75%.
- Power User
- Rank 1 - Fusion Cores now last 20% longer.
- Rank 2 - Fusion Cores now last 40% longer.
- Rank 3 - Fusion Cores now last 60% longer.
- Rank 4 - Fusion Cores now last 80% longer.
- Rank 5 - Fusion Cores duration is now doubled.
- Exotic Weapons
- Rank 1 - You can now craft crossbows, black powder guns, and more! (Plans required)
- Rank 2 - You can now craft Rank 1 exotic weapon mods. (Plans required)
- Exotic Weapons Expert
- Rank 1 - You can craft Rank 2 exotic weapon mods. (Plans required)
- Rank 2 - Crafting exotic weapons now costs fewer materials.
- Exotic Weapons Master
- Rank 1 - You can craft Rank 3 exotic weapon mods. (Plans required)
- Rank 2 - Your crafted exotic weapons have improved durability.
- Grease Monkey
- Rank 1 - Workshop items are 30% cheaper to repair.
- Robotics Expert
- Rank 1 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 2 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 3 - Robotics Expert Hack an enemy robot for a 75% chance to pacify it.
- Wrecking Ball
- Rank 1 - You deal +40% damage to workshop objects.
- Rank 2 - You deal +80% damage to workshop objects.
- Rank 3 - You deal +120% damage to workshop objects.
Agility Perk Card List
- Action Boy / Girl
- Rank 1 - Action Points regenerate 15% faster.
- Rank 2 - Action Points regenerate 30% faster.
- Rank 3 - Action Points regenerate 45% faster.
- Born Survivor
- Rank 1 - Falling below 20% health will automatically use a Stimpack, once every 20s.
- Rank 2 - Falling below 30% health will automatically use a Stimpack, once every 20s.
- Rank 3 - Falling below 40% health will automatically use a Stimpack, once every 20s.
- Gun Runner
- Rank 1 - Your running speed is increased by 10% when you have a pistol equipped.
- Rank 2 - Your running speed is increased by 20% when you have a pistol equipped.
- Moving Target
- Rank 1 - Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 2 - Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 3 - Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
- Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Thru-Hiker
- Rank 1 - Food and drink weights are reduced by 30%.
- Rank 2 - Food and drink weights are reduced by 60%.
- Rank 3 - Food and drink weights are reduced by 90%.
- Dead Man Sprinting
- Rank 1 - Sprint 10% faster at increased AP cost when your health is below 40%.
- Rank 2 - Sprint 20% faster at increased AP cost when your health is below 50%.
- Packin' Light
- Rank 1 - Your pistols weigh 25% less.
- Rank 2 - Your pistols weigh 50% less.
- Rank 3 - Your pistols weigh 75% less.
- Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Marathoner
- Rank 1 - Sprinting consumes 20% fewer Action Points.
- Rank 2 - Sprinting consumes 30% fewer Action Points.
- Rank 3 - Sprinting consumes 40% fewer Action Points.
- Ninja
- Rank 1 - Sneak attacks with melee weapons do 2.3x normal damage
- Rank 2 - Sneak attacks with melee weapons do 2.6x normal damage
- Rank 3 - Sneak attacks with melee weapons do 3x normal damage
- Evasive
- Rank 1 - Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
- Rank 2 - Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
- Rank 3 - Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
- Modern Renegade
- Rank 1 - Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
- Rank 2 - Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
- Rank 3 - Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
- Home Defense
- Rank 1 - You can craft and disarm better traps and craft better turrets. (Plans required)
- Rank 2 - You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
- Rank 3 - You can craft and disarm expert traps and craft expert turrets. (Plans required)
- Expert Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Expert Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Covert Operative
- Rank 1 - Your ranged sneak attacks deal 2.3x normal damage.
- Rank 2 - Your ranged sneak attacks deal 2.5x normal damage.
- Enforcer
- Rank 1 - Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Rank 2 - Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
- Rank 3 - Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
- Goat Legs
- Rank 1 - Take 40% less damage from falling.
- Rank 2 - Take 80% less damage from falling.
- Ammosmith
- Rank 1 - Produce 40% more rounds when crafting ammunition.
- Rank 2 - Produce 80% more rounds when crafting ammunition.
- Escape Artist
- Rank 1 - Sneak to lose enemies, and running no longer affects stealth.
- White Knight
- Rank 1 - Your armor breaks 30% more slowly and is cheaper to repair.
- Rank 2 - Your armor breaks 60% more slowly and is cheaper to repair.
- Rank 3 - Your armor breaks 90% more slowly and is cheaper to repair.
- Master Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Dodgy
- Rank 1 - Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
- Rank 2 - Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
- Rank 3 - Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
- Secret Agent
- Rank 1 - Stealth Boys last twice as long.
- Rank 2 - Stealth Boys last three times as long!
- Rank 3 - Stealth Boys last four times as long!
- Adrenaline
- Rank 1 - Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
- Rank 2 - Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
- Rank 3 - Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
- Rank 4 - Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
- Rank 5 - Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
- Gun-Fu
- Rank 1 - V.A.T.S. swaps target on kill with +10% damage to your next target.
- Rank 2 - V.A.T.S. swaps target on kill with +10% then 20% damage to your next 2 targets.
- Rank 3 - V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
- Mister Sandman
- Rank 1 - At night your silenced weapons do an additional 25% sneak attack damage.
- Rank 2 - At night your silenced weapons do an additional 50% sneak attack damage.
- Master Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Light Footed
- Rank 1 - While sneaking, you never trigger mines or floor-based traps.
- Sneak
- Rank 1 - You are 25% harder to detect while sneaking.
- Rank 2 - You are 50% harder to detect while sneaking.
- Rank 3 - You are 75% harder to detect while sneaking.
Luck Perk Card List
- Pharma Farma
- Rank 1 - 40% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 2 - 60% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 3 - 80% chance to find extra first aid Chems when you "Search" a chem container.
- Scrounger
- Rank 1 - 40% chance to find extra ammo when you "Search" an ammo container.
- Rank 2 - 60% chance to find extra ammo when you "Search" an ammo container.
- Rank 3 - 80% chance to find extra ammo when you "Search" an ammo container.
- Serendipity
- Rank 1 - While below 30% health, gain a 15% chance to avoid damage.
- Rank 2 - While below 30% health, gain a 30% chance to avoid damage.
- Rank 3 - While below 30% health, gain a 45% chance to avoid damage.
- Can Do!
- Rank 1 - 40% chance to find an extra canned good when you "Search" a food container.
- Rank 2 - 60% chance to find an extra canned good when you "Search" a food container.
- Rank 3 - 80% chance to find an extra canned good when you "Search" a food container.
- Good with Salt
- Rank 1 - Food in your inventory will spoil 30% more slowly.
- Rank 2 - Food in your inventory will spoil 60% more slowly.
- Rank 3 - Food in your inventory will spoil 90% more slowly.
- Junk Shield
- Rank 1 - Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
- Rank 2 - Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
- Rank 3 - Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)
- Mystery Meat
- Rank 1 - Stimpaks may generate edible meat. Higher Rads improve the chance.
- Rank 2 - Stimpaks generate more edible meat. Higher Rads improve the chance.
- Rank 3 - Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
- Luck of The Draw
- Rank 1 - Slight chance your weapon will repair itself when hitting an enemy.
- Rank 2 - Chance your weapon will repair itself even more when hitting an enemy.
- Rank 3 - Chance your weapon will greatly repair itself when hitting an enemy.
- Cap Collector
- Rank 1 - You have a chance to find more bottle caps when opening a caps stash.
- Rank 2 - You have a better chance to find more bottle caps when opening a caps stash.
- Rank 3 - You always find more bottle caps when opening a caps stash.
- Woodchucker
- Rank 1 - Collect twice as much when harvesting wood.
- Curator
- Rank 1 - The benefits of bobbleheads and magazines last twice as long.
- Psychopath
- Rank 1 - Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
- Rank 2 - Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
- Rank 3 - Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
- Dry Nurse
- Rank 1 - You have a 50% chance to keep your Stimpak when you revive another player.
- Lucky Break
- Rank 1 - Slight chance your equipped armor will repair itself when struck.
- Rank 2 - Chance your equipped armor will repair itself even more when struck.
- Rank 3 - Chance your equipped armor will greatly repair itself when struck.
- Mysterious Stranger
- Rank 1 - The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- Rank 2 - The Mysterious Stranger appears more often when using V.A.T.S.
- Rank 3 - The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
- Last Laugh
- Rank 1 - You drop a live grenade from your inventory when you die.
- Four Leaf Clover
- Rank 1 - Each hit in V.A.T.S. has a chance to fill your critical meter.
- Rank 2 - Each hit in V.A.T.S. has a better chance to fill your critical meter.
- Rank 3 - Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
- Starched Genes
- Rank 1 - Less chance for you to mutate from rads or for Radaway to cure mutations.
- Rank 2 - You will never mutate from rads and Radaway will never cure mutations.
- One Gun Army
- Rank 1 - Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
- Rank 2 - Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
- Rank 3 - Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
- Storm Chaser
- Rank 1 - Gain health regeneration while outside during rain or Rad Storms.
- Rank 2 - Gain high health regeneration while outside during rain or Rad Storms.
- Tormentor
- Rank 1 - Your rifle attacks have a 5% chance of crippling a limb.
- Rank 2 - Your rifle attacks have a 10% chance of crippling a limb.
- Rank 3 - Your rifle attacks have a 15% chance of crippling a limb.
- Ricochet
- Rank 1 - Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 2 - Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 3 - Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
- Quick Hands
- Rank 1 - Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
- Rank 2 - Quick Hands Gain a 12% chance to instantly reload when your clip is empty.
- Rank 3 - Quick Hands Gain a 18% chance to instantly reload when your clip is empty.
- Bloody Mess
- Rank 1 - 5% bonus damage means enemies may explode into a gory red paste.
- Rank 2 - 10% bonus damage means enemies may explode into a gory red paste.
- Rank 3 - 15% bonus damage means enemies may explode into a gory red paste.
- Critical Savvy
- Rank 1 - Critical Hits now only consume 85% of your critical meter.
- Rank 2 - Critical Hits now only consume 70% of your critical meter.
- Rank 3 - Critical Hits now only consume 55% of your critical meter.
- Class Freak
- Rank 1 - The negative effects of your mutations are reduced by 25%.
- Rank 2 - The negative effects of your mutations are reduced by 50%.
- Rank 3 - The negative effects of your mutations are reduced by 75%.
- Better Criticals
- Rank 1 - V.A.T.S. criticals now do +20% damage.
- Rank 2 - V.A.T.S. criticals now do +30% damage.
- Rank 3 - V.A.T.S. criticals now do +40% damage.
- Mysterious Savior
- Rank 1 - A Mysterious Savior will occasionally appear to revive you when downed.
- Rank 2 - A Mysterious Savior will more frequently appear to revive you when downed.
- Rank 3 - The Mysterious Savior will regularly appear to revive you when downed.
- Super Duper
- Rank 1 - When you craft anything, there is a 10% chance you'll get double results!
- Rank 2 - When you craft anything, there is a 20% chance you'll get double results!
- Rank 3 - When you craft anything, there is a 30% chance you'll get double results!
- Grim Reaper's Sprint
- Rank 1 - Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
- Rank 2 - Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
- Rank 3 - Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
|
|
|
Read : 4571 | Back |
|
|
|
|
|
|
| |
|
|