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Gloom |
Requires:
Soul Spells Level: 20
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Soul Rune + 2 |
Darkens an area.
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Grow |
Requires:
Nature Spells Level: 20
|
Nature Rune + 2 |
When cast on crops, reduces the growing time.
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Hammer of Malax |
Requires:
Mind Spells Level: 40
|
Mind Rune + 4 |
Ranged attack.
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Haste |
Requires:
Nature Spells Level: 50
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Nature Rune + 5 |
Increases target's walking speed.
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Healing |
Requires:
Body Spells Level: 20
|
Body Rune + 2 |
Heals target for a set amount of damage.
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Holy Strike |
Requires:
Body Spells Level: 60
|
Body Rune + 6 |
Fast High Damage to Target.
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Holy Word |
Requires:
Body Spells Level: 10
|
Body Rune + 1 |
Ranged attack.
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Hungry Vines |
Requires:
Nature Spells Level: 50
|
Nature Rune + 5 |
Slows the walking speed of players and some monsters by a considerable amount.
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Ice Bolt |
Requires:
Nature Spells Level: 20
|
Nature Rune + 2 |
Ranged attack.
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Ice Shock |
Requires:
Mind Spells Level: 30
|
Mind Rune + 3 |
Ranged attack.
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Ice Storm |
Requires:
Nature Spells Level: 60
|
Nature Rune + 6 |
Area of effect spell which damages multiple targets.
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Ignite |
Requires:
Nature Spells 0
|
Nature Rune |
Lights up an area (can only be cast outside of towns).
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Insanity |
Requires:
Mind Spells Level: 40
|
Mind Rune + 4 |
Decreases the intelligence of the target.
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Insight |
Requires:
Mind Spells Level: 40
|
Mind Rune + 4 |
Increases intelligence
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Kiss of the Vampire |
Requires:
Soul Spells Level: 40
|
Soul Rune + 4 |
Damages a single Target over a duration while healing the Caster for half the duration.
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Lacerate |
Requires:
Mind Spells 0
|
Mind Rune |
Point blank (non-ranged) attack.
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Leech |
Requires:
Soul Spells Level: 20
|
Soul Rune + 2 |
Damages a target while healing the caster.
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Light |
Requires:
Soul Spells 0
|
Soul Rune |
Lights up a small area in the game (outside of town).
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Lightfoot |
Requires:
Nature Spells Level: 20
|
Nature Rune + 2 |
Increases targets walking speed by a small amount.
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Mage Storm |
Requires:
Body Spells Level: 30
|
Body Rune + 3 |
Ranged attack with splash damage (area of effect, damages multiple targets).
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