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Return to Main Database List

Spells List: Nature Spells

Quick Search (*)   Show all
 Exact phrase  All words  Any word
Alacrity  Alacrity  Requires:
Nature Spells
Level: 20  
Nature Rune + 2 
Increases target's dexterity.
Bless Fields  Bless Fields  Requires:
Nature Spells
0  
Nature Rune 
When casted on crops, reduces the growing time.
Celerity  Celerity  Requires:
Nature Spells
Level: 50  
Nature Rune + 5 
Increases the dexterity of a target.
Chloroblast  Chloroblast  Requires:
Nature Spells
Level: 30  
Nature Rune + 3 
Regenerates a target's health over time.
Chloroplast  Chloroplast  Requires:
Nature Spells
Level: 50  
Nature Rune + 5 
Regenerates target's health over time.
Cleanse  Cleanse  Requires:
Nature Spells
Level: 40  
Nature Rune + 4 
Cures a target of poison and disease.
Cure  Cure  Requires:
Nature Spells
Level: 40  
Nature Rune + 4 
Rids a target of poison.
Enchant Flora  Enchant Flora  Requires:
Nature Spells
0  
Nature Rune 
Enchants Bloodroot for use in alchemy.
Enchant Wood  Enchant Wood  Requires:
Nature Spells
Level: 10  
Nature Rune + 1 
Enchants planks for crafting.
Ensnare  Ensnare  Requires:
Nature Spells
Level: 40  
Nature Rune + 4 
Slows the walking speed of players and some monsters.
Flamestrike  Flamestrike  Requires:
Nature Spells
0  
Nature Rune 
Ranged attack.
Flourish  Flourish  Requires:
Nature Spells
Level: 40  
Nature Rune + 4 
When cast on crops, reduces their growing time.
Flurry  Flurry  Requires:
Nature Spells
Level: 30  
Nature Rune + 3 
Area of effect spell which damages multiple targets in an area.
Grow  Grow  Requires:
Nature Spells
Level: 20  
Nature Rune + 2 
When cast on crops, reduces the growing time.
Haste  Haste  Requires:
Nature Spells
Level: 50  
Nature Rune + 5 
Increases target's walking speed.
Hungry Vines  Hungry Vines  Requires:
Nature Spells
Level: 50  
Nature Rune + 5 
Slows the walking speed of players and some monsters by a considerable amount.
Ice Bolt  Ice Bolt  Requires:
Nature Spells
Level: 20  
Nature Rune + 2 
Ranged attack.
Ice Storm  Ice Storm  Requires:
Nature Spells
Level: 60  
Nature Rune + 6 
Area of effect spell which damages multiple targets.
Ignite  Ignite  Requires:
Nature Spells
0  
Nature Rune 
Lights up an area (can only be cast outside of towns).
Lightfoot  Lightfoot  Requires:
Nature Spells
Level: 20  
Nature Rune + 2 
Increases targets walking speed by a small amount.
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