Blade
Allows the use of Blade weapons. These weapons are amazingly deadly, but suffer the limitation that they can only attack targets in melee range. Each skill level above Novice grants a 10% damage bonus. At Expert skill, gain massive damage bonuses when striking at a target's back.
Level 1
Damage Bonus: 0%
Level 2
Damage Bonus: 10%
Level 3
Damage Bonus: 20%
Backstab Damage: 100%
Level 4
Damage Bonus: 30%
Backstab Damage: 150%
Level 5
Damage Bonus: 40%
Backstab Damage: 200%
Required Logos
Cloak Wave
Signature Ability. CloakWave creates a light displacement field around the player, shrouding the player and nearby squad members in a bubble of limited invisibility. While cloaked, players will move slowly and any actions they do will break the effect. Enemies still have a chance of detecting targets that venture too close.
Level 1
Makes Targets Invisible
Radius: 25m
Duration: 1 min.
Cooldown: 5 min
Adrenaline Cost: 100%
Requires 100% Adrenaline to activate
Level 2
Level 3
Level 4
Level 5
Required Logos
Vortex
Enhance
Hide
Around
Magnesium Flash
This attack blinds all enemies in a radius around the target location. Blinded enemies are unable to attack beyond a few meters. This ability has a 30-second cooldown time.
Level 1
Flash Radius: 13m
Duration: 10s
Power Cost: 40
Level 2
Flash Radius: 16m
Duration: 15s
Power Cost: 50
Level 3
Flash Radius: 19m
Duration: 20s
Power Cost: 60
Level 4
Flash Radius: 22m
Duration: 25s
Power Cost: 70
Level 5
Flash Radius: 25m
Duration: 30s
Power Cost: 80
Required Logos
Lightning
Attack
Target
Looking
Polarity Field
This Ability exploits holes in the targets armor allowing specific damage types access to its most vulnerable areas. Each pump gives the user the ability to lower the resistance of a different damage type. The power of the effect is dependent on the highest rank learned.
Level 1
Duration: 30s
Resistance Type Debuffed: Electric
Cooldown: 45s
Modification: -5% (if this is the highest rank learned)
Power Cost: 30
Level 2
Duration: 30s
Resistance Type Debuffed: Laser
Cooldown: 45s
Modification: -10% (if this is the highest rank learned)
Power Cost: 30
Level 3
Duration: 30s
Resistance Type Debuffed: Physical
Cooldown: 45s
Modification: -15% (if this is the highest rank learned)
Power Cost: 30
Level 4
Duration: 30s
Resistance Type Debuffed: Fire
Cooldown: 45s
Modification: -20% (if this is the highest rank learned)
Power Cost: 30
Level 5
Duration: 30s
Resistance Type Debuffed: Ice
Cooldown: 45s
Modification: -25% (if this is the highest rank learned)
Power Cost: 30
Required Logos
Defend
Transform
Negative
Effect
Polymorph
The spy assumes various forms depending on the level of trainingAllows the Polymorphed spy to scout enemy locations without being attacked for a limited durationRequires the use of Programmable Grade Micromech
Level 1
Form: Thrax Soldier
Ability: Kick
Power Cost: 100
Programmable Micromech: 5
Level 2
Form: Thrax Technician
Ability: Repair Machine
Ability: Revive Machine
Ability: Deploy Turrent
Power Cost: 150
Programmable Micromech: 5
Level 3
Form: Caretaker
Ability: Heal Biological
Ability: Revive Biological
Power Cost: 150
Programmable Micromech: 5
Level 4
Form: Kael
Ability: Ground Pound
High Health
High Damage Resistance
Immune to Knockback
Immune to Stun
Power Cost: 200
Programmable Micromech: 10
Level 5
Form: Hominis Machina
Ability: Self-Revive
Exceptionally Strong Attack
Power Cost: 200
Programmable Micromech: 10
Required Logos
Self
Transform
Target
Looking
Traitor
Use this ability to confuse a target's allies such that they perceive it to be a traitor. Affected enemies will tend to attack the target, often ignoring attacks from their real enemies.
Level 1
Duration: 10s
Range: 20m
Radius around Target: 10m
Power Cost: 30
Level 2
Duration: 15s
Range: 20m
Radius around Target: 20m
Power Cost: 40
Level 3
Duration: 20s
Range: 20m
Radius around Target: 30m
Power Cost: 50
Level 4
Duration: 25s
Range: 20m
Radius around Target: 40m
Power Cost: 60
Level 5
Duration: 30s
Range: 20m
Radius around Target: 50m
Power Cost: 70
Required Logos
Enemy
Attack
Friend
Control
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