Decay
A Virulent attack logos ability that corrodes flesh over a brief span of time. Ineffective against armored opponents and machines, deadly against living targets with < 20% armor.
Level 1
Damage: Very Low
Damage Type: Virulent
Duration: 10s
Interval: 2.0s
Power Cost: 20
Level 2
Damage: Very Low
Damage Type: Virulent
Duration: 20s
Interval: 2.0s
Power Cost: 40
Level 3
Damage: Very Low
Damage Type: Virulent
Duration: 10s
Interval: 1.0s
Power Cost: 60
Level 4
Damage: Very Low
Damage Type: Virulent
Duration: 20s
Interval: 1.0s
Power Cost: 80
Level 5
Damage: Low
Damage Type: Virulent
Duration: 20s
Interval: 1.0s
Power Cost: 100
Required Logos
Damage
Time
Hazmat Body Armor
Allows the use of Hazmat Body Armor. This class of body armor offers excellent protection from environmental effects.
Damage Absorption Rating: Average
Damage Bleed-Through: High
Body Armor Recharge Rate: Average
Types of Damage Resistance: Electric, Incendiary, Cryogenic, Virulent
Level 1
Damage Resistance: 1% Per Piece Worn
Level 2
Damage Resistance: 2% Per Piece Worn
Level 3
Damage Resistance: 3% Per Piece Worn
Level 4
Damage Resistance: 4% Per Piece Worn
Level 5
Damage Resistance: 5% Per Piece Worn
Required Logos
Leech Gun
Allows the use of Leech Guns, which damage targets while leeching Armor and Health. The leeched Armor and Health repairs and heals the user and nearby squadmates. At Pump III, gain Fast Reload. Each skill level offers a 10% increase in damage.
Damage Conversion: 25%
Conversion RadiusL 10m
Level 1
Weapon Damage Bonus: 0%
Reload Time: 3 sec
Level 2
Weapon Damage Bonus: 10%
Reload Time: 3 sec
Level 3
Weapon Damage Bonus: 20%
Reload Time: 2.4 sec
Level 4
Weapon Damage Bonus: 30%
Reload Time: 1.8 sec
Level 5
Weapon Damage Bonus: 40%
Reload Time: 1.8 sec
Required Logos
Tools
Allows the use of Healing Discs, Field Repair, Tools, Armor Augmentation Tools, and Cipher Tools. Each skill level above Novice grants a 10% bonus to the effectiveness of these tools. At Expert level, gain the ability to Resuscitate the dead or Jump Start destroyed machinery.
Healing Disc: Repairs damage to the health of living targets
Armor Augmentation Tool: Recharges shield capacity of any armored target
Field Repair Tool: Repairs damage to mechanical targets
Ciipher Tool: Unlocks sealed containers, doors, and other locks
Level 1
Healing Bonus: 0%
Sheild Recharge Bonus: 0%
Repair Bonus: 0%
Cipher Level: 1
Level 2
Healing Bonus: 10%
Sheild Recharge Bonus: 10%
Repair Bonus: 10%
Cipher Level: 2
Level 3
Healing Bonus: 20%
Sheild Recharge Bonus: 20%
Repair Bonus: 20%
Cipher Level: 3
Resuscitation Health: 10%
Jump Start Condition: 10%
Level 4
Healing Bonus: 30%
Sheild Recharge Bonus: 30%
Repair Bonus: 30%
Cipher Level: 4
Resuscitation Health: 25%
Jump Start Condition: 25%
Level 5
Healing Bonus: 40%
Sheild Recharge Bonus: 40%
Repair Bonus: 40%
Cipher Level: 5
Resuscitation Health: 50%
Jump Start Condition: 50%
Required Logos
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