Crab Mines
Deploy several independent mines that seek out targets and detonateThough this ability’s power cost is low, Weapons Grade Micromech is a prerequisite for using these minesSpecialized training allows the mines to deliver specific damage types (i.e. Physical, Incendiary, Energy, Sonic, and Laser)
Level 1
Damage Type: Physical
Damage: High
Radius: 12m
Power Cost: 50
Weapons Grade Micromech: 3
Level 2
Damage Type: Fire
Damage: High
Radius: 12m
Power Cost: 50
Weapons Grade Micromech: 3
Level 3
Damage Type: Electric
Damage: High
Radius: 12m
Power Cost: 50
Weapons Grade Micromech: 3
Level 4
Damage Type: Sonic
Damage: High
Radius: 12m
Power Cost: 50
Weapons Grade Micromech: 3
Level 5
Damage Type: Laser
Damage: High
Radius: 12m
Power Cost: 50
Weapons Grade Micromech: 3
Required Logos
Machine
Damage
Trap
Hack
Utilize Logos to generate a chaotic EM wave in the central logic unit of robotic targets. The wave confuses its electronics, causing the machine to attack randomy, often targeting its own controllers.
Level 1
Duration: 10 seconds
Range: 20m
Radial Distance to Attack Targets: 20m
Power Cost: 30
Level 2
Duration: 15 seconds
Range: 20m
Radial Distance to Attack Targets: 25m
Power Cost: 40
Level 3
Duration: 15 seconds
Range: 20m
Radial Distance to Attack Targets: 25m
Power Cost: 40
Level 4
Duration: 25 seconds
Range: 40m
Radial Distance to Attack Targets: 40m
Power Cost: 60
Level 5
Duration: 30 seconds
Range: 50m
Radial Distance to Attack Targets: 50m
Power Cost: 70
Required Logos
Machine
Control
Chaos
Mech Body Armor
Allows the use of Mech Body Armor. Mech Body armor offers accelerated power recharge rates to the wearer and nearby squadmates. Improved skill increases the power regen bonus and radius of the aura.
Damage Absorption Rating: Good
Damage Bleed-Through: Low
Body Armor Recharge Rate: Excellent
Level 1
Power Regen Bonus: 2% per piece worn
Bonus Aura Radius: 5m
Level 2
Power Regen Bonus: 4% per piece worn
Bonus Aura Radius: 10m
Level 3
Power Regen Bonus: 6% per piece worn
Bonus Aura Radius: 15m
Level 4
Power Regen Bonus: 8% per piece worn
Bonus Aura Radius: 20m
Level 5
Power Regen Bonus: 10% per piece worn
Bonus Aura Radius: 25m
Required Logos
Polarity Gun
Allows the use of Polarity Gun (Polarizer) weapons. Polarizers separate electrical charges or thermal energy between the guns and the target, then suddenly equalize the charges in a rapid and damaging blast. Each skill level above Novice grants a 10% bonus to damage with these weapons.
Level 1
Damage Bonus: 0%
Level 2
Damage Bonus: 10%
Level 3
Damage Bonus: 20%
Level 4
Damage Bonus: 30%
Level 5
Damage Bonus: 40%
Required Logos
Shield Extender
The sapper uses micromech to form a shield around the target of this ability. The shield will emanate from the target and will protect everyone in it by reducing incoming damage. The ability pump level and armor quality of the target is used to determine the total amount of damage mitigated by the shield.
Level 1
Damage Reduction: 15%
Duration: 120s
Damage Absorption: 2xTarget Armor
Power Cost: 70
Consumer Grade Micromech: 6
Level 2
Damage Reduction: 25%
Duration: 120s
Damage Absorption: 2.5xTarget Armor
Power Cost: 90
Consumer Grade Micromech: 7
Level 3
Damage Reduction: 35%
Duration: 120s
Damage Absorption: 3xTarget Armor
Power Cost: 110
Consumer Grade Micromech: 8
Level 4
Damage Reduction: 45%
Duration: 120s
Damage Absorption: 3.5xTarget Armor
Power Cost: 130
Consumer Grade Micromech: 9
Level 5
Damage Reduction: 60%
Duration: 120s
Damage Absorption: 5xTarget Armor
Power Cost: 150
Consumer Grade Micromech: 10
Required Logos
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