Fire Support
HQ has tactical weapons such as various bombs and ion cannons on hand and ready for a Ranger to call into use. By using micro-mech, the Ranger can flag areas or specific enemies with beacons to be the targets of these weapons. Once a beacon is in place, a delay occurs while the weapons are prepped and teleported through logos to the target.
Level 1
Physical Damage: Very High
Range: 60m
Explosion Radius: 15m
Bomb Count: 1
Delay: 2.5 seconds
Power Cost: 30
Weapons Grade Micromech: 1
Level 2
Physical Damage: Medium
Range: 60m
Beam Radius: 1m
Delay: 5 seconds
Stun Duration: 4 seconds
Power Cost: 60
Weapons Grade Micromech: 2
Level 3
Physical Damage: Very High
Range: 60m
Explosion Radius: 15m
Bomb Count: 2
Target Zone Width: 25m
Delay: 2.5 seconds
Power Cost: 90
Weapons Grade Micromech: 3
Level 4
Physical Damage: Medium
Range: 60m
Beam Radius: 3m
Delay: 5 seconds
Stun Duration: 6 seconds
Power Cost: 120
Weapons Grade Micromech: 4
Level 5
Incendiary Damage: Low
Range: 60m
Burn Radius: 10m
Bomb Count: 1
Burn Duration: 10 seconds
Delay: 2.5 seconds
Power Cost: 150
Weapons Grade Micromech: 5
Required Logos
Communication
Area
Damage
Net Gun
Allows the use of Net Gun Weapons. Net Guns entrap opponents, slowing or stopping their movement, while dealing out steady damage to them. Each skill level grants a +10% bonus to Net Gun damage.
Level 1
Damage Bonus: 0%
Level 2
Damage Bonus: 10%
Level 3
Damage Bonus: 20%
Level 4
Damage Bonus: 30%
Level 5
Damage Bonus: 40%
Required Logos
Spotter
Tap into the Waypoint Network and open a gate, bringing an ally on to the battlefield to provide combat support. Once the ability's energy is expended the ally will return to base. While active, this Spotter will enhance your Radar by negating the effects of enemy Stealth technologies. Spending more skill points will add to all spotters ability to see enemy stealthers.
Level 1
Ally Type: Pistoleer
Detect Stealth: 15m
Duration: 2 min
Reuse Delay: 15 sec
Power Cost: 75
Level 2
Ally Type: Rifleman
Detect Stealth: 30m
Duration: 2 min
Reuse Delay: 15 sec
Power Cost: 100
Level 3
Ally Type: Medic
Detect Stealth: 45m
Duration: 2 min
Reuse Delay: 15 sec
Power Cost: 125
Level 4
Ally Type: Grenadier
Detect Stealth: 60m
Duration: 2 min
Reuse Delay: 15 sec
Power Cost: 150
Level 5
Ally Type: Chaingunner
Detect Stealth: 75m
Duration: 2 min
Reuse Delay: 15 sec
Power Cost: 175
Required Logos
Friend
Summon
Here
Stealth
Allows the use of Stealth Body Armor. Stealth Body Armor makes the wearer harder to detect at range. This semi-invisibility is improved with better training and is based on the number of pieces of Stealth Body Armor worn.
Damage Absorption Rating: Good
Damage Bleed-Through: Very High
Body Armor Recharge Rate: Average
Level 1
Stealth Bonus: 2% per piece worn
Radar Signature Reduction: 4% per piece worn
Level 2
Stealth Bonus: 4% per piece worn
Radar Signature Reduction: 8% per piece worn
Level 3
Stealth Bonus: 6% per piece worn
Radar Signature Reduction: 12% per piece worn
Level 4
Stealth Bonus: 8% per piece worn
Radar Signature Reduction: 16% per piece worn
Level 5
Stealth Bonus: 10% per piece worn
Radar Signature Reduction: 20% per piece worn
Required Logos
Tactical Evasion
Utilize Logos and Micromech to avoid damage by blinding close range enemies, creating a smokescreen, or teleporting a previously marked safe location.
Level 1
Radius: 10m
Duration: 5 sec
Target: Self
Activation Time: 1.2 sec
Cooldown Time: 15 sec
Power Cost: 40
Consumer Grade Micromech: 3
Level 2
Radius: 5m
Duration: 10 sec
Damage Reduction: 30%
Activation Time: 1.2 sec
Cooldown Time: 15 sec
Power Cost: 45
Consumer Grade Micromech: 4
Level 3
Radius: 20m
Duration: 5 sec
Target: Self
Activation Time: 1.2 sec
Cooldown Time: 15 sec
Power Cost: 50
Consumer Grade Micromech: 5
Level 4
Radius: 10m
Duration: 10 sec
Damage Reduction: 60%
Activation Time: 1.2 sec
Cooldown Time: 15 sec
Power Cost: 55
Consumer Grade Micromech: 6
Level 5
Retreat Time: 60s
Activation Time: 1.2 sec
Cooldown Time: 15 sec
Power Cost: 100
Consumer Grade Micromech: 10
Required Logos
Area
Defeat
Chaos
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