Immunity
Grants the medic or a single target immunity to a given damage type for 30 seconds (i.e. Virulent, Sonic, Cryogenic, Energy, Physical)
Level 1
Damage Type: Virulent
Duration: 30 sec
Power Cost: 50
Level 2
Damage Type: Sonic
Duration: 30 sec
Power Cost: 50
Level 3
Damage Type: Electric
Duration: 30 sec
Power Cost: 50
Level 4
Damage Type: Ice
Duration: 30 sec
Power Cost: 50
Level 5
Damage Type: Physicalc
Duration: 30 sec
Power Cost: 50
Required Logos
Self
Defend
Damage
Effect
Mind Control
Disorient a biological target's mind in such a way that it begins attacking its own allies.
Level 1
Frightens Target
Duration: 15 sec
Range: 20m
Power Cost: 30
Level 2
Confuses Target
Duration: 15 sec
Range: 30m
Power Cost: 40
Level 3
Confuses Target
Duration: 15 sec
Range: 40m
Power Cost: 50
Level 4
Enslaves Target
Duration: 15 sec
Range: 50m
Power Cost: 60
Level 5
Confuses and has chance to Infect Targets
Duration: 15 sec
Infection Chance: 50%
Range: 60m
Power Cost: 70
Required Logos
Control
Enemy
Mind
Spirit
Viral Conversion
Converts all Virulent damage done by you into another damage type for a time
Level 1
Damage Type: Physical
Duration: 30s
Power Cost: 60
Programmable Micromech: 3
Level 2
Damage Type: Sonic
Duration: 30s
Power Cost: 60
Programmable Micromech: 3
Level 3
Damage Type: Ice
Duration: 30s
Power Cost: 60
Programmable Micromech: 3
Level 4
Damage Type: Fire
Duration: 30s
Power Cost: 60
Programmable Micromech: 3
Level 5
Damage Type: EMP
Duration: 30s
Power Cost: 60
Programmable Micromech: 3
Required Logos
Transform
True
Life
Damage
Regeneration Wave
Signature Ability. Buffs user and nearby allies with enormous Health and Power regeneration.
Level 1
Regen: 5x
Radius: 25m
Duration: 2 min.
Adrenaline Cost: 100%
Requires 100% Adrenaline to activate
Level 2
Level 3
Level 4
Level 5
Required Logos
Disease
Inflict attribute debuffs or prevent healing in your foes. Each pump level debuff a different attribute, or prevent healing.
Level 1
Attribute: Spirit
Debuff: -50%
Power Cost: 20
Standard Grade Pharmaceuticals: 10
Level 2
Attribute: Body
Debuff: -50%
Power Cost: 20
Standard Grade Pharmaceuticals: 10
Level 3
Attribute: Mind
Debuff: -50%
Power Cost: 20
Standard Grade Pharmaceuticals: 10
Level 4
Stop Health Regeneration
Stops Power Regeneration
Power Cost: 30
Standard Grade Pharmaceuticals: 10
Level 5
Prevents All Healing Of Target
Power Cost: 50
Standard Grade Pharmaceuticals: 10
Required Logos
Damage
Enemy
Through
Weak
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