Concussive Wave
Signature Ability. Creates a large wave of force which damages all enemies in a large radius around the user, knocks them away, and stuns them.
Level 1
Damage: Extreme
Knockback: 20m
Stun Duration: 10 sec
Radius: 25m
Adrenaline Cost: 100%
Requires 100% Adrenaline to activate
Level 2
Level 3
Level 4
Level 5
Required Logos
Vortex
Movement
Backwards
Around
Propellant Guns
Allows the use of Propellant Guns (Flame Thrower) weapons. These weapons spread flame, cryogenic gas, noxious fumes and other deadly effects into a cone in front of the user. Each skill level above Novice grants a 10% bonus to damage with these weapons. At Expert level, gain the ability to more rapidly cool the weapon.
Level 1
Weapon Damage Bonus: 0%
Level 2
Weapon Damage Bonus: 10%
Level 3
Weapon Damage Bonus: 20%
Heat Dissipation Bonus: 50%
Level 4
Weapon Damage Bonus: 30%
Heat Dissipation Bonus: 75%
Level 5
Weapon Damage Bonus: 40%
Heat Dissipation Bonus: 100%
Required Logos
Sacrifice
This Logos ability puts a large weapon damage buff on the user while at the same time damaging the user's health and makng it impossible to regain Health by any means. Higher pump levels grant larger damage bonuses, and cost more Power to activate. Does not interfere with Body Armor repair or regeneration.
Level 1
Damage Bonus: 30%
Self Damage Rate: 1% of Max Health per second
Power Cost: 20
Level 2
Damage Bonus: 35%
Self Damage Rate: 1% of Max Health per second
Power Cost: 40
Level 3
Damage Bonus: 40%
Self Damage Rate: 2% of Max Health per second
Power Cost: 60
Level 4
Damage Bonus: 45%
Self Damage Rate: 2% of Max Health per second
Power Cost: 80
Level 5
Damage Bonus: 50%
Self Damage Rate: 2% of Max Health per second
Power Cost: 100
Required Logos
Self
Damage
Heal
Friend
Scatterbombs
Fling Micromech explosives outward in a radius. The bombs do very high Sonic damage and may knock opponents down.
Level 1
Damage: Medium
Damage Type: Physical
Radius: 5m
Power Cost: 50
Consumer Grade Micromech: 1
Level 2
Damage: Medium High
Damage Type: Ice
Radius: 5m
Power Cost: 75
Consumer Grade Micromech: 2
Level 3
Damage: High
Damage Type: Laser
Radius: 5m
Power Cost: 100
Consumer Grade Micromech: 3
Level 4
Damage: Very High
Damage Type: Electric
Radius: 5m
Power Cost: 125
Consumer Grade Micromech: 4
Level 5
Damage: Extreme
Damage Type: Virulent
Radius: 5m
Power Cost: 150
Consumer Grade Micromech: 5
Required Logos
Machine
Chaos
Damage
Area
Tectonic Strike
Use micromech explosives to create a tectonic shock originating at the user's feet and radiating outwards in a cone effect for 20 meters. Deals heavy damage to all targets within the cone of effect.
Level 1
Physical Damage: Medium
Power Cost: 60
Weapons Grade Micromech: 1
Level 2
Physical Damage: Medium-High
Power Cost: 80
Weapons Grade Micromech: 1
Level 3
Physical Damage: High
Power Cost: 100
Weapons Grade Micromech: 2
Level 4
Physical Damage: Very High
Power Cost: 125
Weapons Grade Micromech: 2
Level 5
Physical Damage: Extreme
Power Cost: 150
Weapons Grade Micromech: 3
Required Logos
Movement
Ground
Area
Damage
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