Base Wave
Supports nearby allies by improving their armor regeneration and damage resistance for one minute. Consumes a full level of adrenaline
Level 1
Damage Resist: +25%
Armor Recharge: +400%
Radius: 25m
Duration: 2 min.
Arenaline Cost: 100%
Requires 100% Arenaline to activate
Level 2
Level 3
Level 4
Level 5
Required Logos
Vortex
Repair
Defend
Friend
Bot Construction
Assembles robots that have varying functionality on the battlefieldThese robots are held together for a short timeAdvanced training yields different types of botsRequires Power and Weapons Grade Micromech
Level 1
Bot Type: Flame Bot
Ability 1: Directed Flame Attack
Ability 2: Radial Flame Attack
Duration: 4 min
Power Cost: 100
Weapons Grade Micromech: 10
Level 2
Bot Type: Rocket Bot
Ability: Rocket Attack
Duration: 4 min
Power Cost: 125
Weapons Grade Micromech: 11
Level 3
Bot Type: Repair Bot
Ability 1: Repair
Ability 2: Jumpstart
Ability 3: Beam Attack
Duration: 4 min
Power Cost: 150
Weapon Grade Micromech: 12
Level 4
Bot Type: Shield Bot
Ability 1: Shield Projector
Ability 2: Beam Attack
Duration: 4 min
Power Cost: 175
Weapon Grade Micromech: 14
Level 5
Bot Type: Multi Bot
Ability 1: Shield
Ability 2: Rocket Attack
Ability 3: Extra Health
Ability 4: Extra Armor
Duration: 4 min
Power Cost: 250
Weapon Grade Micromech: 25
Required Logos
Create
Machine
Life
Here
Trap
User plants a trap that looks like a Turrent. It "fires" at valid targets but does minimal damage. When its attacked it launches a powerful discharge of its damage type at the attacker, causing very high damage, and then harmlessly deactivates. Each pump level mirros the Turret of the same pump level in damage type.
Level 1
Attack Damage: Minor
Trap Damage: Extreme
Damage Type: Physical
Power Cost: 50
Weapon Grade Micromech: 2
Level 2
Attack Damage: Minor
Trap Damage: Extreme
Damage Type: Sonic
Power Cost: 50
Weapon Grade Micromech: 2
Level 3
Attack Damage: Minor
Trap Damage: Extreme
Damage Type: EMP
Power Cost: 50
Weapon Grade Micromech: 2
Level 4
Attack Damage: Minor
Trap Damage: Extreme
Damage Type: Photonic
Power Cost: 50
Weapon Grade Micromech: 2
Level 5
Attack Damage: Minor
Trap Damage: Extreme
Damage Type: Virulent
Power Cost: 50
Weapon Grade Micromech: 2
Required Logos
Trap
Damage
Summon
Machine
Turret
Deploys a turret that fires at any nearby targets; targets can, in turn, attack and destroy the turretAdvanced training allows multiple turrets, each delivering a different form of attack (i.e. Physical, Sonic, EM, Laser, Virulent)
Level 1
Damage: Medium
Damage Type: Virulent
Duration: 60s
Power Cost: 50
Weapon Grade Micromech: 2
Level 2
Damage: Medium
Damage Type: Physical
Duration: 60s
Power Cost: 50
Weapon Grade Micromech: 2
Level 3
Damage: Medium
Damage Type: Sonic
Duration: 60s
Power Cost: 50
Weapon Grade Micromech: 2
Level 4
Damage: Medium
Damage Type: EMP
Duration: 60s
Power Cost: 50
Weapon Grade Micromech: 2
Level 5
Damage: Medium
Damage Type: Laser
Duration: 60s
Power Cost: 50
Weapon Grade Micromech: 2
Required Logos
Summon
Machine
Damage
Enemy
Feedback
Utilize Micromech to create an effect that punishes your enemy target(s)
Level 1
Target takes damage when performing non-harmful actions, such as healing, buffing, resuscitating its allies, and using items.
Targeting: Single
Duration: 20 sec
Damage: Very High
Power Cost: 50
Consumer Grade Micromech: 1
Level 2
Target will take damage when performing hostile actions, including any weapon or ability attack.
Targeting: Single
Damage: Very High
Duration: 20 sec
Power Cost: 75
Consumer Grade Micromech: 2
Level 3
Targets of this ability receive an effect that causes them to take damage from performing non-harmful actions. Affects the direct target and its nearby allies at the time of activation.
Targeting: AoE Around Target
Effect Radius: 15m
Damage: Very High
Duration: 20 sec
Power Cost: 100
Consumer Grade Micromech: 3
Level 4
Targets of this ability receive an effect that causes them to take damage from performing harmful actions, including any weapon or ability-based attacks. Affects the direct target and its nearby allies at the time of activation.
Targeting: AoE Around Target
Effect Radius: 15m
Damage: Very High
Duration: 20 sec
Power Cost: 125
Consumer Grade Micromech: 4
Level 5
Target of this ability will explode violently, taking damage and harming any nearby allies, as a result of performing any action.
Targeting: Single
Damage: Very High
Damage Radius: 10m
Duration: 10 sec
Power Cost: 150
Consumer Grade Micromech: 5
Required Logos
Friend
Teleport
Machine
Summon
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