Controlled Fission
After a ten-second delay, causes an explosion that inflicts enormous damage to everything over a wide area (extremely deadly)Requires only a modest power investment and Spore Micromechs
Level 1
Damage Rating: Medium High
Explosion Radius: 10m
Power Cost: 40
Spore Micromech: 2
Level 2
Damage Rating: High
Explosion Radius: 12m
Power Cost: 50
Spore Micromech: 4
Level 3
Damage Rating: Very High
Explosion Radius: 14m
Power Cost: 50
Spore Micromech: 6
Level 4
Damage Rating: Extreme
Explosion Radius: 16m
Power Cost: 60
Spore Micromech: 8
Level 5
Damage Rating: Enormous
Explosion Radius: 20m
Power Cost: 80
Spore Micromech: 10
Required Logos
Damage
Enemy
Container
Trap
Explosive Nanites
Coats the target with explosive micromech. Thereafter, each attack the target suffers causes some of the micromech to explode, doing some secondary damage. Each successive secondary attack wears away the micromech until its gone. After 30 seconds, any of the coating remain deactivates.
Level 1
Damage Rating: Slight
Maximum Explosions: 5
Power Cost: 60
Spore Micromech: 5
Level 2
Damage Rating: Low
Maximum Explosions: 7
Power Cost: 80
Spore Micromech: 7
Level 3
Damage Rating: Medium Low
Maximum Explosions: 9
Power Cost: 100
Spore Micromech: 9
Level 4
Damage Rating: Medium
Maximum Explosions: 12
Power Cost: 130
Spore Micromech: 12
Level 5
Damage Rating: High
Maximum Explosions: 15
Power Cost: 160
Spore Micromech: 15
Required Logos
Enemy
Damage
Enhance
Many
Explosive Wave
Signature Ability. Causes significant damage to enemies in a large radius around the user.
Level 1
Damage: Extreme
Damage Type: Electric
Radius: 25m
Adrenaline Cost: 100%
Requires 100% Adrenaline to activate
Level 2
Level 3
Level 4
Level 5
Required Logos
Vortex
Damage
Destruction
Death
Reality Ripper
Deploys a bomb that upon detonation, draws enemies into a tight area and holds them until it is destroyedWeapons Grade Micromechs are required to use Reality Ripper
Level 1
Damage: Slight
Duration: 5 sec
Radius: 10m
Power Cost: 40
Weapons Grade Micromech: 1br>
Level 2
Damage: Slight
Duration: 10 sec
Radius: 12m
Power Cost: 60
Weapons Grade Micromech: 2
Level 3
Damage: Slight
Duration: 15 sec
Radius: 14m
Power Cost: 80
Weapons Grade Micromech: 3
Level 4
Damage: Slight
Duration: 20 sec
Radius: 16m
Power Cost: 100
Weapons Grade Micromech: 4
Level 5
Damage: Slight
Duration: 25 sec
Radius: 18m
Power Cost: 125
Weapons Grade Micromech: 5
Required Logos
Movement
Backwards
Damage
Area
Self Destruct
When this ability is activated, your current location will be remembered and you become a walking bomb. When you are next damaged by an enemy, you will detonate, doing heavy damage to all enemies nearby. The explosion will harm you, but you will simultaneously teleport back to your previously remembered location.
Level 1
Damage: Medium High
Radius: 10m
Maximum Duration: 30 sec
Power Cost: 50
Weapon Grade Micromech: 1
Level 2
Damage: High
Radius: 15m
Maximum Duration: 30 sec
Power Cost: 75
Weapon Grade Micromech: 1
Level 3
Damage: Very High
Radius: 20m
Maximum Duration: 30 sec
Power Cost: 100
Weapon Grade Micromech: 1
Level 4
Damage: Extreme
Radius: 25m
Maximum Duration: 30 sec
Power Cost: 125
Weapon Grade Micromech: 1
Level 5
Damage: Enormous
Radius: 30m
Maximum Duration: 30 sec
Power Cost: 150
Weapon Grade Micromech: 1
Required Logos
Teleport
Trap
Self
Damage
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